Sunday, February 25, 2018

OUGD603 - Brief 02 - Hasbro - Outcomes & Evaluation



Overall, the game produced in this brief is one of the highest-quality outcomes that I have made over the duration of this course. Feedback from young people and those who were filmed playing the game highlighted that it is fun, engaging and suitable for the target audience of 16-26 year olds. A lot of people were impressed by the quality of materials, despite the fact that production was very cheap. The game concept, particularly the customizable aspect, was also received very well by multiple young people.

In essence, I believe that we have answered the brief as we have taken an old traditional game, which is not played by 16-26 year olds, and reappropriated it to appeal to them in the modern day. It works for 2+ people, is very quick to learn and could be played for up to, or longer, than 30 minutes. The game is suitable for parties because it allows players to customize forfeits, giving players the freedom to make the game their own.

Having a time plan made this project much easier to run, particularly as it is collaborative. It gave myself and Harrison deadlines to work towards, and ensured that we both met up to get the work completed. I took more of a managing role in this project, which I personally did not mind doing, as it allowed me to be certain that we were organised and had enough time for the production/submission stage.

If I could have improved anything, I would have liked to shoot the video with a variety of people, as the brief states that the game should appeal to men and women. Due to time restrictions, we had to do an all-men shoot. Many of the winning entries last year used one-gender footage however; therefore, this should hopefully not make an impact on the judge's decision.

In conclusion, this was one of the most enjoyable briefs that I have done so far. My production skills and knowledge definitely improved.

Submission Boards




Presentation Video





Packaging & Game Photographs













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