Tuesday, February 28, 2017

OUGD503 - Studio Brief 02 - Initial Party Game Ideas & Feedback


Inspired by the guessing game played amongst my friends and the research made regarding dopamine, I sketched out a rough concept for how a card game could work. Essentially, a card would be drawn by a certain player. This would rotate each round. A question would be asked to a group of players and each would guess what they think is closest value. The player that wins the round gets to keep the card.

A certain number of cards is agreed before starting the game - once a player reaches this they win and the game is over.

As the target audience is 16-26, questions would need to vary in difficulty. They should be challenging and quite fun to keep this age group as engaged as possible. Some of the questions that I have included in my idea sketches came from research online and asking friends and peers.



I presented my idea to the group in a set up meeting. Overall, the group liked the idea of using a card game as opposed to a board game due as I explained the research I had made regarding this. One of the points made however was that some variety could be introduced as the game could become quite repetitive. Oli presented a board game idea and Harrison presented a meme party game idea. Whilst Grace had not yet managed to come up with an idea, she helped to give feedback on which ideas she thought would be suitable. As a group, we all thought that the meme idea had the most potential, as it brings current online trends into a physical, offline game. As the target audience of 16-26 constantly browse the Internet on a daily basis, they see memes on a regular basis; therefore, a party game based on this would be appropriate because it is part of the digital culture today.

As we now had a rough subject and idea on what the board game would be based on, we went off individually and completed some further research and idea generation.


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